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Guild of dungeoneering review
Guild of dungeoneering review











guild of dungeoneering review
  1. #GUILD OF DUNGEONEERING REVIEW FULL#
  2. #GUILD OF DUNGEONEERING REVIEW FREE#

It's hand-drawn look, clever writing, and excellent soundtrack just make being in its world delightful, even at its most frustrating. This issue is relatively minor though, especially since Guild of Dungeoneeringis so dang charming that it's easy to look past its flaws. There are things you can do to help ensure that your hero is more survivable, but in the end, you can be brought down by just one bad hand. As you adventure, you'll be able to level up and earn loot to customize your deck, which is the key to making it through some of the game's more challenging dungeons.Īs is the case with most card and roguelike games, Guild of Dungeoneeringsuffers primarily in the randomness department. Speaking of fighting, the combat in Guild of Dungeoneeringis also card-based, with heroes having a preset deck of cards and some passive abilities based on their classes.

#GUILD OF DUNGEONEERING REVIEW FULL#

Thankfully, passing quests and dying both earn you gold, which you can use to expand your lowly guild hall into a sprawling facility full of well-equipped heroes. You may pass the first couple quests with this hero, but you'll need to recruit other heroes if you want to take on greater challenges. At the start of the game, you'll be given a lowly hero affectionately known as a chump who is not very good at fighting. If there's one thing you can expect to do a lot of in Guild of Dungeoneering, it's dying. Once they've moved, they'll interact with anything in the same room with them before you are dealt a new hand to begin the process anew.Īs a dungeoneer, it is your job to make sure your hero gains enough experience, money, and loot to complete whatever their quest is while avoiding death. Each turn, you can play up to three cards in this hand before your hero moves. These cards can have rooms, enemies, or money on them. On any given quest, you'll be given an objective, a few dungeon rooms to start with, and a hand of cards. That said, you can always change their surroundings to help guide them along to where you want them.Īll of this world-building ends up relying on a card-based system. You don't have absolute control over everything though, as your adventurers have their own ideas of where they want to go. It's hand-drawn-on-graph-paper look really helps sell the entire conceit of the game, which is all about building your own adventure from the ground up, including your heroes, the dungeons they quest through, the enemies they face, and the loot they find. Just looking at Guild of Dungeoneeringsets the stage for what the game is all about.

#GUILD OF DUNGEONEERING REVIEW FREE#

In Guild of Dungeoneering, you take it upon yourself to make a prestigious facility for the land's finest adventurers after being removed from the Ivory League of Explorers for being 'grossly incompetent.' It's a quirky setup for an absurdly satisfying game that - while not free from some issues - feels quite unlike other games in its genre.













Guild of dungeoneering review